Animals and their Habitats…

The new theme pack “Animals and their Habitats” is now live on the 123ICT Interactive Computing Scheme of Work https://123sow.co.uk/

Over 50 links to resources, planning and activities to help you teach this amazing topic across both KS1 and KS2.

Why do some animals live in some places and why do some not? Why are there no penguins in the Arctic? Apparently it has nothing to do with polar bears and them not being able to get the wrappers off!!

Another great new theme pack.

Children just love playing with toys and games and, as a topic, it proves to be really enjoyable and absorbing for them. We currently have 34 terrific themed websites on offer; they include history of toys resources for KS1 and moving toys resources for KS2, and all without mentioning Fortnite…

The resources embrace the subjects of history and Design & Technology and collectively, they cover:  toys and games through the ages, traditional children’s games, moving toys and cams, popular toys, mechanical toys and much more besides. The resources comprise of a mixture of: information, facts, research, hands-on activities illustrations and video clips, as well as some detailed planning – each of which will effectively support this very appealing topic. #computingschemeofwork

 

New Theme Pack available on 123SOW

There is now a theme pack on Dinosaurs and Fossils.

The study of dinosaurs has always proved to be captivating, memorable and a firm favourite with children. We have 40 excellent themed websites on offer, some are KS1, some are KS2 and some are suitable for EYFS.

The themed resources incorporate the subjects of Science, History, Geography Literacy and Art & Design. Collectively, the resources cover:  the history and science of dinosaurs, the different types of dinosaurs that roamed the planet, the study of fossils and what they can tell us , the science of palaeontology, fossil finds, fossil hunters and much more besides. The resources comprise of a mixture of: information, facts, research, hands-on activities, illustrations and video clips, as well as some detailed planning – each of which will effectively underpin this extremely appealing theme.

New support for assessing Key Stage 2 Programming

At various points throughout Key Stage 2 pupils should be given an opportunity to attempt to write a program with the minimum of teacher input.  This program acts as a simple assessment task and allows the opportunity for the pupil to reflect on their own learning in completing a can-do assessment.  These tasks might mimic a recently taught task such as setting pupils the challenge to write a knock-knock joke just after completing the Scratch Animation challenge.  For older pupils you might ask them to create a different type of game of their own design as a project following the Scratch game challenge.  This allows pupils to put into use programming concepts they have just been taught.

Once the task has been completed encourage pupils to screen-shot their programs (being the easiest way to capture evidence) and paste these screen shots into a program such as Word.  From here more able students should be able to annotate their work using text boxes and arrows, or you can simply print the screenshots and write over them in coloured pens or pencils.

The grid page for KS2 Programming inside 123SOW includes downloadable can-do assessment sheets which can be used to scaffold reflections.   It should be made clear to pupils that not all objectives will be present in all work.  It is as important for pupils to recognise that they have NOT included certain aspects in their programs as it is that they can identify correctly the aspects they have included!