Example Challenge

Building on:

 KS1 Beebot Fun
(Link not available on example challenge.)

Next Steps:

KS2 Scratch Animation
(Link not available on example challenge.)

Scratch Jnr is only available for Apple iOS, Android and Chrome users

 Learn to use the Scratch Jnr interface to create a sequence of instructions to follow a given algorithm

To debug programs to ensure they match the algorithm

 To trigger programs using a range of inputs



Note – This Example Challenge is limited to one video. Usually there are six.

 Areas of Computing Curriculum covered by this module:

1a.1          Pupils can understand what algorithms are
1a.2          Pupils can understand how algorithms are implemented as programs on digital devices
1a.3          Pupils can understand that programs execute by following precise and unambiguous instructions
1b.1          Pupils can create simple programs
1b.2          Pupils can debug simple programs
1c.1          Pupils can use logical reasoning to predict the behaviour of simple programs
1d.1          Pupils can use technology purposefully to create digital content
1d.2          Pupils can use technology purposefully to organise digital content
1d.3          Pupils can use technology purposefully to store digital content
1d.4          Pupils can use technology purposefully to manipulate digital content
1d.5          Pupils can use technology purposefully to retrieve digital content
1e.1          Pupils can recognise common uses of information technology beyond school

Resources